“The Bazaar” is, unfortunately, the first time I have ever wanted a refund for a video game. Announced in 2018, “The Bazaar” was marketed as a roguelike, card auto-battler game that would solve the staleness many players had found with “Hearthstone” and the impatience of waiting for “Slay the Spire 2.” As advertised, the game would feature a varied deck builder, with player versus enemy (PVE) and player versus player (PVP) combat sprinkled in between runs so there would never be a dull moment.
The game’s creator, Andrey “Reynad” Yanyuk, is a former professional “Hearthstone” player that vowed to make a game built for players, and in return, received over $115,000 in donations via an Indiegogo campaign for “The Bazaar.” Fast forward to today, the game spiraled in popularity since its closed beta release in Oct. 2024, with popular video game sites like TheGamer calling the game “secretly this year’s best co-op game.” Because of hype and my recent love for card roguelikes such as “Balatro” and “Slay the Spire,” I bought the “founder’s pack,” granting access to the game’s closed beta and was ready to be wowed.
Wowed I was. The presentation of this indie game is astonishing. There’s colorful characters, orchestral music and hundreds of skins, styles and card arts to collect. For a brand-new game, there were dozens of items to chase and plenty of features to interact with. The “founder’s pack” I bought unlocked three characters, Dooley, Pygmalien and Vanessa, with more planned for the future. I fell in love with playing the ranked game that was offered once a day with Dooley, stacking “friend” cards until I got the perfect run and winning every PVP battle I would enter. The more knowledgeable I got with my character, the more chests I would earn and the cooler my board would look with each game.
There were few gripes I had with the gameplay loop. Some cards were too powerful, some were not powerful enough and there were not enough cards in the game to make every round feel special. With a few balance changes and an update or two with more cards and characters, the game would be almost perfect. More players were flooding in, and forums surrounding the game were resoundingly excited. The official release was sure to be an overwhelming success.
Then March 5, 2025 hit. The open beta was released to a resounding shock by fans and curious newcomers: monetization galore. The tickets to let you play ranked daily were removed, and the only way to play ranked was replaced with a price point of 100 gems – equal to $1 – the game’s purchasable currency. I can no longer play the mode to unlock chests and collectibles without paying an entry fee.
Card expansions were added with new sets to change up the game’s meta and widen the loot pool, which fixed my few gripes I had with the gameplay loop, but those now cost 999 gems – or $10 – each. The only current way to acquire them was to buy, you guessed it, the season pass (or the “prize pass” as it’s called here) that costs $10 per month.
In response to these outrageous price models, the creator, Reynad, doubled down on his changes and ignored the critics. The promise that Reynad’s Indiegogo campaign had made that “‘The Bazaar’ is neither Pay-to-Win nor Pay-to-Play,” was broken, and all reputation the game had accrued during its phenomenal beta was shattered in a single update.
I, much like many other players, will be looking to get a refund from Reynad and Tempo, the team behind “The Bazaar.” Paying a dollar every time I log in to play another round is not only miserable but also insulting. No matter how promising or fun a game can be, greed is always lurking around the corner.
Craft • Apr 12, 2025 at 8:05 pm
This is just wrong information. After the feedback on monetization, they completely reworked it. Now all content can be earned. Ranked tickets are back. You can unlock new packs sooner by paying, but earning it is not particularly arduous and after the season the content is I automatically given to all players even if they haven’t played.
Peter Massarrone • Apr 15, 2025 at 9:16 am
Thanks for your feedback, this article was written before the changes were reverted, so glad to hear my complaints were fixed.
Stelth • Apr 12, 2025 at 9:17 am
Completely leave out the fact that your can earn the ranked tickets and expansion packs by playing and completing missions. The expansion packs were locked behind a paywall in the beta, but now it only takes time after backlash for making the game “pay to win”.
Xeror • Apr 11, 2025 at 12:37 pm
A bit disingenuous to not mention the update that reverted all that
Peter Massarrone • Apr 15, 2025 at 3:27 pm
You’re right, this article was written prior to the season 1 announcement reverting the changes, and in fact, answering to my complaints.
A • Apr 10, 2025 at 12:04 pm
This article is out of date. The team responded to the criticism of the community surrounding pay-to-win concerns. The prize pass is now entirely free to play, including the expansions, and the single month of paid expansions was rewarded to all players. Please remove this article or keep your terrible writing/complaining to yourself.
Peter Massarrone • Apr 15, 2025 at 3:26 pm
Glad to hear the Tempo team responded to the criticism. After’s Reynad’s reaction I wasn’t expecting any change, but I stand to be corrected. Hopefully this means a positive path forward for the game after a month of negative reception.
Thanks for your feedback, I was extremely happy with the game, but the moneitization turned me away. Maybe I’ll come back to it in the following weeks with the reversed changes.
Stexe • Apr 10, 2025 at 11:41 am
Looks like this article is out of date. They’ve since gone back on a lot of the changes you mention. And yet the article is dated 9 April 2025 and the changes happened much earlier.
Peter Massarrone • Apr 15, 2025 at 9:26 am
Thanks for your feedback, this article was written prior to when Season 1 was announced (April 2nd) with the changes it reverted, but released after the fact.